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Newsgames Journalism at Play The MIT Press Ian Bogost Simon Ferrari Bobby Schweizer 9780262518079 Books Visionneuse PDF VPH

Newsgames Journalism at Play The MIT Press Ian Bogost Simon Ferrari Bobby Schweizer 9780262518079 Books Visionneuse PDF Newsgames%20Journalism%20at%20Play%20The%20MIT%20Press%20Ian%20Bogost%20Simon%20Ferrari%20Bobby%20Schweizer%209780262518079%20Books

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  • How videogames offer a new way to do journalism.

    Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism videogames.

    Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies.

    Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism―not just an occasional treat for online readers―newsgames can make a valuable contribution.


    Ian Bogost, Simon Ferrari, Bobby Schweizer,Newsgames Journalism at Play (The MIT Press),The MIT Press,0262518074,Journalism,Video Electronic,Interactive multimedia.,Online journalism.,Video games.,Communications Telecommunications,Computer Applications,Computer games,Computer games / online games strategy guides,GAMES ACTIVITIES,GAMES ACTIVITIES / Video Electronic,Game Studies,Game Studies/Games Culture,Games Culture,General Adult,Information Science,Information Science/Communications Telecommunications,Interactive multimedia,LANGUAGE ARTS DISCIPLINES,LANGUAGE ARTS DISCIPLINES / Journalism,Language,Language Arts Disciplines/Journalism,Media Studies,Non-Fiction,Online journalism,Online journalism.,Pop Arts / Pop Culture,Press journalism,Social Sciences,Social Sciences/Media Studies,UNIVERSITY PRESS,United States,Video Electronic,Video Electronic - General,Video games,Video games.,online games strategy guides,GAMES ACTIVITIES / Video Electronic,LANGUAGE ARTS DISCIPLINES / Journalism,Language Arts Disciplines/Journalism,Video Electronic - General,Pop Arts / Pop Culture,Interactive multimedia,Online journalism,Video games,Language Arts Disciplines,Language,Computer games / online games strategy guides,Press journalism

    Newsgames Journalism at Play The MIT Press Ian Bogost Simon Ferrari Bobby Schweizer 9780262518079 Books Reviews :



    How videogames offer a new way to do journalism.

    Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism videogames.

    Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies.

    Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism―not just an occasional treat for online readers―newsgames can make a valuable contribution.

    Ian Bogost, Simon Ferrari, Bobby Schweizer,Newsgames Journalism at Play (The MIT Press),The MIT Press,0262518074,Journalism,Video Electronic,Interactive multimedia.,Online journalism.,Video games.,Communications Telecommunications,Computer Applications,Computer games,Computer games / online games strategy guides,GAMES ACTIVITIES,GAMES ACTIVITIES / Video Electronic,Game Studies,Game Studies/Games Culture,Games Culture,General Adult,Information Science,Information Science/Communications Telecommunications,Interactive multimedia,LANGUAGE ARTS DISCIPLINES,LANGUAGE ARTS DISCIPLINES / Journalism,Language,Language Arts Disciplines/Journalism,Media Studies,Non-Fiction,Online journalism,Online journalism.,Pop Arts / Pop Culture,Press journalism,Social Sciences,Social Sciences/Media Studies,UNIVERSITY PRESS,United States,Video Electronic,Video Electronic - General,Video games,Video games.,online games strategy guides,GAMES ACTIVITIES / Video Electronic,LANGUAGE ARTS DISCIPLINES / Journalism,Language Arts Disciplines/Journalism,Video Electronic - General,Pop Arts / Pop Culture,Interactive multimedia,Online journalism,Video games,Language Arts Disciplines,Language,Computer games / online games strategy guides,Press journalism

    Newsgames Journalism at Play (The MIT Press) [Ian Bogost, Simon Ferrari, Bobby Schweizer] on . PBHow videogames offer a new way to do journalism./B/PPJournalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of INewsgames/I propose a new way of doing good journalism videogames./PPVideogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. IWired/I magazine's game ICutthroat Capitalism/I


     

    Product details

    • Series The MIT Press
    • Paperback 248 pages
    • Publisher The MIT Press; Reprint edition (September 14, 2012)
    • Language English
    • ISBN-10 0262518074
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